Friday, November 17, 2006

Please insert memory card on the memory slot and try again......Lifestation® doesn't have a memory slot moron!

It really is fascinating on how a single miniature device such as a memory card can hold data for your games like in Playstation® or other game consoles (sorry I'm not quite familiar with other game consoles much more their "memory cards" but I'm sure that their using one similar to it) and be able to retrieve it where you left off. You're a very busy man who but just found the leisure of playing at home with your console on your day off and you're in the middle of a 100 level dungeon, then your boss calls you and yells at you to get your butt in gear and be at the office in fifteen minutes. Naturally, for a career man, you'd hurry up, standing that is from that comfortable chair, grab your suit, jacket or whatever, put on some setting gel, look at the mirror for a while while absorbing every decibel from that annoying voice of your boss.

That is for the career man.

Now, for the game lover, who was just compelled to do work so that he'd have a secured financial sustenance to continue on gaming, he'd have to be making faces over the phone while saying yes and yes to everything his employer would say and would still be walking along in the dungeon trying to find a way out or better yet, a save point.

That would really save your ass there gaming man!

That's one advantage of a save point in a computer game. You get to start again on that save point(loading), retain all previous data (everything that had been done prior to saving) and lose the worry of starting all over again like in the classic Mario World game whenever the power supply is cut off just the moment you get to test that elusive and wonderful Power P.

Another advantage that can be taken from this wonderful saving plasticked circuitry, is you can do a test run of things.

How so?

Saving and loading. Loading and saving.

To elaborate, allow me to provide an example. Let's say your characters in the game are given choices. They have to answer one question. Then the AI gives you three choices to choose from, each choice would mean getting specific items accessible only through this simple conundrum. What you can do is a simple trial and error scheme. You save first before getting these choices in the game. Later on, choose one of the three options test out if the item is worth your choice. If it doesn't fit your shoe, then go ahead and load your game again from whence you saved it prior to the choices. Rinse and repeat.

Data are pretty convenient things. You can record things on something then if you happen to pick the wrong choice, by all means, use the power of "Save and load."

In as far as convenience brought about by these wonderful mechanisms is concerned, life's choices never shares even a tiny bit of this. Our choices are made up of several, not just three for in this world, there are infinite possibilities for a situation. The first few are the ones considered as choices since they are the choices that keep in touch with reality. You wouldn't even consider a choice of bursting into billions of atomic particles just to pass an exam because the closest possible way to pass an exam is to study. Bursting into a billion atomic particles is just so absurd but it is still a possibility. Even if the possibility of it happening for you to pass an exam is 1 x 10 ^ (-1000), it still is a possibility.

Let's try to refer our life to a road with infinite branches. Straight ahead, we have a a choice ready that says "Study for the exams." On the left side of that is a choice which says "Study a bit for the exams." On the right side is "Sleep with your professor than study for the exams." And adjacent to those choices are other choices that stretch out far into the horizon--so far that you can't see it anymore even if you magnify it a million times (what is a million to infinity). So studying your choices, you choose one. Now, this choice would lead to another set of infinite choices and choosing from that will lead you yet again to an infinite set of choices. Looking at that plane where you stand and make choices by walking through the roads from the top, you can visualize a line that branches out to numerous other lines. Now, let's say we trace a white line from where you started, from your birth up to your death. Let's say, you keep on going forward and you seem to be on the right track not once swaying from it. You just pressed forward and chose the right path--the correct one for you (what the hell? you're too perfect!). Just a forward approach would create a line, though not straight, but unwaivering; a line that never crossed itself on it's journey. A fine fine white line from start to finish.

Let's say, another person takes his journey. Let's draw another line and follow each and every decision he makes. Say, this person had a lot of regrets so most of his decisions were a failrue on his part. There was a time when he kept on going circles on the same branch, choosing the same failed option only to end up once again where he came from. So from going on circles, he curves a bit to the left and then to the right, then went back to reminisce. A little hesitant, he stayed there for a while before choosing a different path. But eventually, with all the circling and going back, he will eventually die in the end. Same with the straight forward man. Just the same with the straight forward man

I remember two geometric principles when I was in high school (and was heavily reminded of it back in college)
  • The shortest way between two points is a straight line and
  • A polygon is made up of a line that intersects itself
And in case you're wondering why those two principles came up, it's got something to do with the two men choosing their road.

Also try coloring these




A LINE



A CURVED ABSTRACT



I'll be loading my saved game right now...



~aargh!~ Data damage!!

0 comments: